Subject: Williams: Joust ROMs correction & Robotron bug detailed info Reply-To: tfbowen@ingr.com Date: Mon, 30 Jan 95 10:15:26 EST X-Received: by usenet.pa.dec.com; id AA15359; Mon, 30 Jan 95 07:20:29 -0800 X-Received: by pobox1.pa.dec.com; id AA01165; Mon, 30 Jan 95 07:20:28 -0800 X-Received: from resisalt.reston.ingr.com by inet-gw-3.pa.dec.com (5.65/10Aug94) id AA22124; Mon, 30 Jan 95 07:17:00 -0800 X-Received: from ip21.UUCP by resisalt.reston.ingr.com (5.65c/1.921207) id AA04792; Mon, 30 Jan 1995 10:22:28 -0500 X-To: ip21!resisalt!rec.games.video.arcade.collecting.usenet@decwrl.dec.com (Post to RGVAC) X-Mailer: ELM [version 07.00.00.00 (2.3 PL11)] Lines: 22 Joust: Red & Yellow *HAVE* the `Pterodactyl trick/bug', Green does NOT! For those of you who don't know what the Robotron `Enforcer bug' is: The enforcer bug is when an enforcer is in the lower right corner and you shoot it diagonal there is a 1 in 3000 chance the game will reset. The reason for the game resetting is there is a bug in the diagonal explosion code for enforcers. The memory below the screen hold the stack and an unclipped pixel can get 'drawn' into the stack cause the game to lock and the watchdog to kick in and reset the system. -- #==================================================================# # Franklin Bowen | tfbowen@ingr.com | Phone (301)713-2753 USA # #==================================================================# # GCS d>x H-- s !g p? a-(a) w+ v C+ U?+$ P+ L>+++ 3 E--- N++ K- # # W V -po+ Y t++@ 5 j- G? tv b+ D++ B-- e++ u-@ h f r+++ x+++(*) # #==================================================================# # If you destroy my babies, I will pop you in the oven. Ha ha ha! # # - The Wizard in the arcade game `Wizard of Wor' # #==================================================================#