Liberator game play Liberator scoring star planet obstacle Target Points system enemy spaceship 50 1 Earth-like 4-5 bases missile base 100 bases become satellites satellite 20 killer saucer killer saucer 150 MIRV 10 2 Earth-like 6-7 bases Fireball 20 bases become satellites Starball 20 killer saucer MIRV's 3 Jupiter-like 8-9 bases bases become satellites killer saucer 4 Jupiter like 10-11 bases MIRV's fireballs killer saucer 5 Earth-lime 12-13 bases Faster planet rotation satellites killer saucer 6 Jupiter-like 14-15 bases Faster planet rotation Frieballs 7 Earth-like 16 bases MIRV's Satellites 8 Jupiter-like 16 bases Faster planet rotation MIRV's Fireballs 9 Earth-like 16 bases master base MIRV's Satellites 10 Jupiter-like 16 bases Master base MIRV's Fireballs liberator pinouts(Note these are untested, but copied from the manual! Use at your own risk!!) Gnd |1 | -sense |22| +sense |21| +5RSG |2 | +5RSG |B | -22v DC |4 | +12v DC |C | -5v DC |D | +5v RTN |A | | | 10.6VDC |18| | | Start led1 |F | start 1 |N | start led2 |5 | start 2 |11| | | fire1 |10| shield1 |L | +5v |Y | GND |Z | coin L |7 | Coin R |8 | | | Coin Aux |K | coincntl L |6 | coincntl R |H | self test |13| | | audio rtn |F | audio 2 |6 | audio 1 |5 | red |3 | green |C | blue |2 | vid ret |D | VCLK1 |12| VDIR1 |N | HCLK1 |M | HDIR1 |11| comsync |7 |