/ ------------T-h-e-----S-t-r-i-d-e-r-----F-A-Q-----<>=== \ V1.2 - 1999, March 4 Author: Zr-RIfle (Rigel Di Scala) E-Mail: rigeldi@tin.it ICQ : 22203857 What is Strider? ---------------------------- Strider was an Arcade Action Platform Game released as coin-op (System 16) in 1989 by CapCom, and later converted for a wide range of consoles and home- computers. About this FAQ ---------------------------- I wrote this FAQ with only one idea in mind : for it to be the most complete resource of info on this legendary game. Since there are increasing rumors on a future re-release of this game I thought that this FAQ could appeal not only to hardened retrogamers, but also to the new generation of gamers. All the material contained in this FAQ, except the quotations from the Genesis instruction booklet, is my copyright. This FAQ cannot be modified in any way without my permission. If you want to put this FAQ on your site, you must ask me first. If you have a Strider FanSite you can HTML edit this FAQ freely, as long as you credit me. I hate disclaimers too, but I wrote this FAQ for fun, and I'd hate to see people earning money from it. All this info was gathered through uncountable gaming sessions, the Amiga and Megadrive instruction booklets and an old Arcade walkthrough published in 1989 by the Commodore User magazine. Historical Overview ------------------------------------------- Strider was released as Coin-Op in 1989, a period in which the 8-bit market was still live 'n' kickin' and hungry for Arcade-to-Home conversions. The licensee was sold to U.S Gold, which added the title to it's line-up of conversions (which included many other CapCom titles such as Area 88 and Dynasty Wars). The game was thus converted for Amstrad CPC, C-64, Atari ST and Amiga systems by a French internal development team called Tiertex. These conversions were shabby looking and lacked the original feeling of the Coin-Op, the only exception being the Amiga version, which however was still eons away from being 'arcade-perfect'. Curiously, the game sold very well and the A-500 version received positive reviews from the press. In the meanwhile, Sega needed a killer-app for it's new-born 16-bit system, the Genesis/Megadrive. In 1990, the game was released for Sega's 8 and 16 bit consoles. The Master System version was well written considering the limitations of this machine, but the Genesis version was absolutely stunning. It was a nearly pixel-perfect copy of the Arcade Version, and well represented the capabilities of the 16-bit system on which it run. Strider was a smash hit and greatly contributed to the popularity of the Genesis. A Pc-Engine version also exists, called 'Super-Strider', but I have never seen it. There is also a Pc-Dos version of the game, also from U.S Gold, but I doubt that anyone will find it interesting, since it runs only in MCGA. Amazingly, considering CapCom's 'sequel-swarm' policy of these days, a second chapter of this brilliant game was never released ... or was it? In 1992, Tiertex coded the so called Strider 2 for 8-16 bit home computers, and US Gold later released a Genesis version. The game featured a new plot, new character abilities ( Strider could transform himself in an awkard Gear kinda thing, and branded a laser pistol) and new levels. This sequel can be described with one word: horrible. Tiertex did a messy job and the game was snobbed even by the most hardened fans. US Gold dropped the license and Strider was left to oblivion. Last year, I was roaming an Arcade center of Milan and I happened to drop an eye on the newly released Marvel Vs Capcom Heroes, (yet) another two- dimensional beat 'em up in the Street Fighter 2 fashion. What nearly made me scream in amazement was one of its characters: Strider Hiryu, the original hero of the long forgotten Arcade Hit. Since CapCom is now releasing chapters of it's 'Collection' containing remastered versions of blockbusters such as 'Commando' and '1943', chances are that, commemorating the decennal of the game, a remastered version of Strider will be published this year, and maybe even the so long awaited 'official sequel'. Where can I find Strider? -------------------------------------------- Umm... well, considering the numerous conversions of the game, finding Strider shouldn't be that hard. The drawback is that only the Genesis version is worth playing, so you'll have to retrieve the original cart. Some retail store dealing in used software is the best place to try your luck. If it's the Coin-Op version you're looking for, I doubt you will find an Arcade Machine running Strider nowadays. Else, you could rely on emulation. Callus and MaMe both support Strider (check out the gamelist.txt included in the download package of the relative emulators). 8 bit computer and console emulators should run the relative conversions perfectly, so will KGen98 and Genecyst run the Genesis Cart. ROM. I have no news on the Pc Engine Emulation, nor I have seen Strider running on the Nomad (Sega's 16-bit hand-held). Check out the conversion list further in this FAQ. IMPORTANT NOTICE: You MUST own the original software or cartridges, or else you will have to remove the ROMs within 24 hours! Why is Strider so good? -------------------------------------------- Strider is a cult-game. I could write a whole essay on how good this game is, but the best way to describe is 'fast', 'furious' and 'addictive'. Strider is , put simply, a platform-game. What made it stand out from the crowd was it's unique design : an original setting (check out Kafazu in the first stage) ; an eerie atmosphere ; really bizarre monsters (such as the Russian Ministers who join together to form the Urobolos monster at the end of level 1) ; a cool hero with a cool weapon who could do all sorts of cool things (heh!) ; blablabla. It features a fabulous dynamic soundtrack. I never particularly liked platform games (except Turrican, that is), and so you can realize how strange it is for me to declare that Strider is the best game I EVER played. Strider never bores the player thanks to the absolutely brilliant level-design, which is unique in its sheer perfection. This game cannot be described, it must be played to be believed. The Plot ----------------------------------------------- (as reported from the Genesis Instruction Booklet) ' By the year 1998, a series of disasters that had plauged the world came to a long-awaited end. The future of the Earth remained uncertain. People realized the desperate situation they were in, and began to use the energy they had once saved for fighting each other to help the poor and the homeless. Gradually, through the efforts of a great many caring (sic!) human beings, the standard of living rose to a tolerable level. A few years later, in a small Eastern European nation called Kafazu, unusual activity was reported by a rancher. He said that he had seen several "red dots" move across the sky and disappear behind a mountain. They made no sound at all, he said. Three days after the sighting, though, creatures that no one had ever seen before surfaced in the capital city. they leveled the capital in a matter of days! Nothing remained but the rubble of demolished buildings and the occasional desperate cry of someone trapped beneath them... The creatures marched across the entire European continent, doing the same kind of damage they had in Kafazu. Not long after, North and South America met the same fate. Just weeks after the beings had first exposed themselves, 5 entire continents had been completely wiped out! Any survivors were taken and used as slaves. Their lives had become a horrible nightmare from which they might never awaken... The wicked mind behind the devastation was Meio, the Grand Master who studied the life patterns of Earth's inhabitants from his home on a distant nebula. His ultimate plan was to rule the world from a space station he had built between the Earth and its lone moon. The " Third Moon" would serve as his control and planning center. News reports told of the sheer annihilation of 80% of the living things on the planet. The report was picked up by the inhabitants of a small island called Moralos, somewhere in the South seas. Moralos was the secret training centre for the Striders, the last defenders of justice on the Earth. Hiryu, the youngest man ever to achieve the rank of A-class Strider, was assigned the incredible task of getting through and stopping Grand Master Meio from carrying out his plans. You can help Hiryu - guide him from the city of Kafazu, through un charted regions of Siberia and the Amazon, and finally to the "Third Moon" space station and the final showdown with Meio! ' Is this the real plot? Was the 'real' plot censored? Let's check out some incongruities. The official storyline tells us that the city we visit in the first level is Kafazu, a small Eastern European country. However, in the glider intro sequence, we see 'Kazakistan CCP' written in Russian, which is a nation in central Asia. Kafazu seems under some kinda '1984 like' comunist dictatorship, and in 1989, the year in which Strider was released, Kazakistan was part of the USSR. Kazakistan's capital city is Almaty and it's population is mainly muslim, and Kafazu has a large concentration of mosques. Russian soldiers wear a futuristic version of the Red Army uniform, and their leader (whom we can call the prime minister since he signals the other politicians to transform into the Urobolos monster) incredibly resembles Gorbachev! Futhermore, one of the tunes we listen to in the first level is named 'Mosque the Cold Hearted'. Who was Meio? Was CapCom concerned about the political 'uncorrectness' of the first version of the plot, and later changed it? Why is Meio only referred to as the 'Master' in the mid-level cutscenes? Who was the 'Master' really? This is, however, only my personal Fan-Fiction. These questions will probably never be answered. Game Objectives ------------------------------------------- (as reported from the Genesis Instruction Booklet) ' You must guide Strider Hiryu through 4 Stages that are filled with men, machines and monsters who are helping Grand Master Meio to carry out his sinister scheme. Your goal is to reach the "Third Moon", the space station where Meio waits. It is there that the final showdown will take place! ' Strider is made up of 5 relatively big levels: (1) Kafazu, (2) Siberia, (3) 'Balrog' Flying Fortress (called 'Ballog' in the G. I. Booklet), (4) Amazon, (5) Third Moon. No secret or bonus stages exist. Upon completing a level you will see a brief cutscene that will unveil the plot, and anticipate some characters. When you complete the fifth level you will be taken to the final showdown between Strider and Meio. Character Overview ------------------------------------------ As a Strider, Hiryu wields a powerful plasma sword : Falchion. Coupled with his extraordinary acrobatic skills, he is both agile and deadly. He does not have any long-range weapon, though. This means you will have to get near your opponent to kill him. On the plus side, Falchion shreds to pieces anything that blocks its way. If an enemy foolishly comes in range, he is a definitive goner : hasta la vista. The Control Sytem ------------------------------------------ The arcade supports the basic two button system. Stick: *up* - standing : no action - hanging : crawl up on the ledge you were hanging on - climbing : climbs up *down* - standing : squats - hanging : drop off from the ledge - climbing : climbs down *left*-*right* - standing - hanging : moves in the relative direction *button A* : slashes opponents with the plasma sword Falchion *button B* - standing : jumps - hanging : jumps on the ledge you were hanging on - squatting : activates the razors on Striders shoes and makes him slide in the direction he is facing. Useful when passing through tight spots and to kill masses of weak enemies. Special Moves: *left*+*button B* then *button A* : cartwheel jump while slashing. *if you fall on top of a weak enemy the razors will automaticaly activate and slash the opponent* Hiryu's Energy -------------------------------- Hiryu is a resistant kind of bloke. Any type of damage always hacks off only one unit of energy from his health bar, and every life comes with three (3) units of energy (Coin-Op settings). He can replenish his health bar with the following power-ups, and stretch it to contain 5 units of energy. *Hi* - Replenishes an empty energy unit. If you are already at maximum health (ex. 3/3 or 5/5) you will not receive any benefit. *Ryu* - Stretches your health bar one filled health block larger. Replenishes 1 lost energy unit if already at maximum (5). *HiRyu* - All empty energy units in the health bar are replenished. These power ups appear as the chinese ideogram equivalent of these sillables. Other Power-Ups -------------------------------- All Power Ups appear in Power Up canisters, which can be found left around on a level or are carried by Flying Mosquemen (see Enemy List). A slash from Hiryu's sword will open them up and reveal their content. - Normal PUs *400* - 400 points ( does anyone care about the Hi-Score anymore ?) *200* - 200 points *Image of a Sword* - Extends Falchion's range almost twice. For really devastating blows! *Gold Image of Hiryu* - Gives Hiryu Invulnerability. *S.D. Hiryu* - Gives you one life - RoboPod PUs *Dipodal Saucer* - Obtaining this power up will summon a robotical ally which will hover around you, and a green energy unit in your health bar will turn red. When you move, the robot will charge into any foe you encounter. If you are damaged and this energy unit is lost, you will also lose the Saucer. Pressing *button A* will release a heat-seeking eletric bolt from the robot. A maximum of two bots can be kept. This will also trigger the appearance of RoboPanther Pod. *Terapodal RoboPanther* - If your health bar contains two red units ( iow. you have two Saucers) you can pick up this handy Power Up. The two Saucers will disappear and a RoboPanther will be summoned, thus turning the red units into yellow. The RoboPanther follows Hiryu and heads off to attack any target in range. The RoboPanther is a good ally since it can destroy istantly anything it attacks, the drawback is that it doesn't last long and if you lose one of your yellow energy units you will also lose the RoboPanther. *Robot Hawk* - Nothing to tell your friends about. This Robot doesn't do much, it only hovers over Hiryu and damages any enemies so dumb to cross its path. The advantages are that it doesn't colour any energy unit, so you can damage yourself as much as you want and it will stay by your side, only to disappear after a dozen seconds. Scoring Bonuses --------------------------------- When you complete a level, you get bonus points: Upon clearing Stage 1: 5.000 points 2: 8.000 points 3: 10.000 points 4: 20.000 points 5: 30.000 points Enemy List ------------------------------------------- * - marks bosses. IMPORTANT NOTE: these tips only work for the Coin-Op/Genesis Versions. Only some may work on other versions. Stage 1 - Kafazu Russian Soldiers - These fellas ain't much, and they are easily scared off by Strider. Walking towards them will cause them to panic and run away, often falling into crevasses. If, however, you turn your back towards them (how unpolite!) they will charge towards you. Watch out, cause some of them seem to remember that they weild a machine gun. Cannon Fodder. Rascals - Cybernetic Idiots. They hop towards you and are too slow to put up a serious fight. Anyway, in the heat of the battle, you might stumble into one of these guys, so keep an eye on them. Flying Mosquemen - Annoying. But some of them carry a Power-Up. Kill'em all, let God sort 'em out. * Strobaya, the Muscle Man - This madman basically rolls around trying to get hold on you. If you got a Saucer he will be easily fragged, if not just keep hacking away at him. Be sure to get your head covered as soon as he dies, since the ceiling will start burning and collapsing. RoboSpiders - These monsters can stomp you, fire their mortars and sustain quite a few blows before exploding. Novo - This is a multi-laser cannon pod. As soon as it activates you must get real close to it and start pressing the attack button as fast as you can. Its laser rays bounce on the ceiling and eventually will hit you, so you must be quick. The white bars represent its energy, and there are six of them. Russian Gunner - As soon as the floor collapses after beating Novo just slash him. In this level he is in a disadvantaged position, and can't fire upwards. Red Russian Soldiers - Ah yes! They come in all flavours! These seem balder than their green comrades, but bite the dust more or less in the same way. * Urobolos, the Iron Ruler- After the amusing sequence, and as soon as this monster heads towards you, jump over it's head and land on it's back. The head is the only vulnerable part of it's body, so keep slashing it. If you have at least a Saucer, chances are that it kills Urobolos before you even touch Falchion. Stage 2 - Siberia Wolves - They represent a menace only because they generaly attack in packs, and from both sides. Face them and they will stand still, growling. Run away from them and they will attack you. * Mecha Pon - Incredibily easy to defeat. Just walk towards him and keep slashing his stomach. He will crumble to bits before he even tries to attack. Be sure to run away as soon as this happens though, 'cause his head explodes after a few seconds. * Solo - This guy has some awesome firepower, but he seems too dumb to use it. When you use Falchion, the bloke activates his afterburners and avoids it. Just lure him near you, jump and hit him mercilessly. When you land, just wait for him to return, then jump towards him again and keep slashing. Do this a couple of times and he's dead meat. Don't let him land, though. If you do he will fire his bazooka which is a real pain to avoid. Dipodal Mechanoids - Just get behind them. They attack by leaning towards you, and never ever move from their position. Just hack'em from a comfortable position. * Kuniang M.A. Team - The Kuniangs are a group of three female athletes that can hit you by compressing air into a blade, using the sheer power of their legs ! With this useful tip, however, they are easy to beat : just squat on the sloped part of the main ledge, just before the gunner pod (which you should have just destroyed, triggering the appearance of the Team) and above the main rotor, and keep pressing the attack button to hack those gymnasts away...free from harm! It's off to the next level once you kill the Shuttle's pilot, a simple green Russian Soldier (try scaring him instead, you will see him jump off panic- stricken!) Stage 3 - The Balrog Flying Fortress Turrets - Small business. Just squat and swing! Robo Swarm - Tough enemies. The only way to escape undamaged is to 1) run, 2) stop, squat, swing as fast as you can. With a bit of luck you should be able to destroy all of them without damage. Main Cannon - Stop as soon as you see it, kneel down and slide under the cannon. The blast will miss you. Stay down and one slash will make it explode, revealing the inner part of the ship. Balrog Seamen - They carry a mortar, which is a slow and weak weapon. Wait until they fire, then slide to avoid the shot and to kill them at the same time. Multitasking Rules! Frog Robot - The registered version of the bipodal Mechanoid. You must climb up as fast as you can through the vertical tunnel / squashing machine. Then slide behind it before it lands. If you succeed, you will be able to destroy both the Robo Swarm and the Frog Robot, which will be facing in the wrong direction. Remeber to destroy any rocket that it manages to fire. * Anti-Grav. Unit - The only way to get a chance of damaging this foe is to get caught by it's gravitational field. The only safe way to do this is to destroy the atom-like satellites first. Head straight to the leftmost part of the room and squat there. When the Unit will hover near you, its grav. force won't be able to get hold on you, while the satellites will be vurnerable. Once you destroyed the majority of these you can try your luck at destroying the main core. If your energy is not at it's maximum, get the energy power-up at the center of the room. If you are at full health, leave the canister untouched. When the unit comes near, jump and begin hacking away at the unit. After a few spins you will be thrown to the floor, losing an energy unit. Get the energy power-up if you didn't before and try again. This time you should be able to give it the deathblow. As soon as the Unit explodes, the room will start to go on fire. Since the Grav. Unit mantained Barlog in the air, the huge fortress will start plunging to the ground like a 'sack of potatoes', as we say here in Italy. Run through the newly opened hole in the floor at full speed, in order to be prepared for the jump ahead. * Capt. Beard, Jr - Jump on the heli right away. If you slash him he will jump with pain, preventing him from using the whip. Bye, bye Balrog. Stage 4 - Amazon Amazonesses - As many foes in this game, they represent a threat only when they swarm you. Avoid their axes and watch out for the infamous 'reverse bug' (See the Conversion Section later in this FAQ). Pirahna - Incredible as it may seem, these fish are harmless. They just stick to Hiryu...and that's it. Just move left and right to shake them off. Triceratops - You can kill them, but it pays if you don't...if you knock off the riding Amazoness, you can take this dino for a test drive. Useful if you don't want to fall in crevasses and take a dip in the Amazon river. Pteranodons - Watch yar head! A slash deals 'em the deathblow. Brontosaurus - Enormous, harmless beasts. Take a stroll on their back. The last one puts you in a strategical position for the last battle. * Lago, the Mecha T-Rex- If you managed to cling to the vine, then it's kids work: crouch on the edge of it and just aim at the head. If you are on the ground, then things are a bit more complicated. Lago uses two types of attacks : the steel claw and the fire breath. Position yourself near him. He attacks always using this pattern : slow claw slash - fire breath - fast claw slash - forward/backward jump. What you do is wait for the first attack, jump upward avoiding the slow claw slash, hit the head, fall back down and slide back before he attacks using the fast claw slash. Repeat until definitive extinction of this species. Ignore the Falchion power-up behind the monster, it is useless against this boss and you would probably be squashed before you find out why. Stage 5 - The Third Moon Russian Gunner - This guy finally found out how to use his machine- gun! Withstand a single blow, then, while you are temporarly invulnerable, jump on the ledge and kill him. * Meio - No particular tactics are effective. Just find a place where you think he will stand still and hit him, hard! Ah...and keep those continues handy. Secrets -------------------------------------------- The 1-Up dilemma : this power up appears only once during the whole game. How come? The Panda : In the missile silo, after you destroyed the Main Cannon, go down, then head left instead of right. You will meet some missile shells stored on different ledges. Slash all of them. The leftmost will contain a Panda, which will give you some extra score. Conversion Overview --------------------------------------------- * - represents a poor conversion ; ** - represents a conversion worth checking out ; *** - represents a good conversion ; C64 - Conversion by Tiertex - Published by US Gold : * Amstrad - Conversion by Tiertex - Published by US Gold : * Amiga - Conversion by Tiertex - Published by US Gold : ** Master System - Conversion by Sega - Published by Sega : * Genesis - Conversion by Sega - Published by Sega : *** Pc-Engine - Conversion by NecAvenue-Published by Nec : **(?) Pc-Dos MCGA - Conversion by Tiertex - Published by US Gold : * Nes - Conversion by ??? - Published by ??? : ** Playstation (?) - Conversion by ??? - Published by ??? : (?) Naomi-Dreamcast- Strider 2 - Under Development : (?) The Amiga Conversion --------------------------------------------- This was the first home version of Strider that I played. Provides a certain degree of fun, but is no way comparable to the original Arcade version, which is a real pity, since the Amiga could clearly handle it. The most awkard thing about this version is the ending sequence. You do not face Meio at the end, only the Mechanical T-Rex at the end of the "Third Moon". When you defeat this last foe, a series of recycled images from the cutscenes are shown, telling you that all this havoc was only a proving ground for the 'real' battle. Then you are thrown back in the first level. Up to this point it seems much like Ghouls 'n' Ghosts, so you happily (?) work through the game again. At the end, still no sign of Meio. Upon defeating the T-Rex for the second time, guess what? The ending sequence is THE SAME! Graphicaly, the game is ridiculous. The action takes place in about half the screen, the rest being filled up with useless score-energy panels and a crappy image of Falchion. The RoboPanther and the Hawk Robot Power-up is missing. The levels have been radicaly changed in the conformation. No dynamic music, only the edited versions of the 'Raid!' and 'Roaring' themes. Disappointing to say the least. The Genesis Conversion --------------------------------------------- The only 'real' conversion. Only minor cuts to some animation frames, such as the animated Falchion slash (which caused some 'pagans' to mistake the sword for a bed-sheet!), and the speech. Amusingly, both the Genesis and the Coin-Op version share the same bugs (if Strider gets hit by an axe while walking on a particular ledge on the 4th level, the controls are temporarly reversed). The ending sequence is different, now showing the "Third Moon" installation crumbling and Strider hovering in space with his glider, while credits scroll. The Nintendo/Famicom Version ----------------------------------------------------------- If still haven't checked out this version yet. I only saw some screenshots. It has different levels and a password-code system. More info in the future updates. The Master System Conversion ------------------------------------------------------------ Another poor quality 8-bit conversion. The ROM dump is not even worth the download. Commodore C64 Conversion ----------------------------------------------------------- A monochromatic, demential Strider animated by, more or less, 5 or 6 animation frames wobbles off in a parodistic version of the original levels. From the same blokes who coded the Amiga version, what could you expect? The PC Conversion ------------------------------------- Another version I have yet to see. I read a review of the game ( it was rated something like 7/10) eight years ago. It only runs in the vetust MCGA mode, but I guess that even (WOW!) Hercules cards are supported. It plays more or less like the Amiga version (iow. poorly). A Brief Overview of Strider 2 by US. Gold ------------------------------------------------------------------------ The plot is well worth a laugh. Upon returning from Russia, Strider faces a new threat for mankind. The female alien ambassador has been abducted by other aliens(?). He must rescue this gal and save intergalactic peace. Hahaha. Let's take a look at the Amiga version... The game starts in a forest, with the same edited Raid! theme running as the background music. The first thing you notice is a thin white bar under the stats panel. Once you fill it up, by collecting the relative power-ups, Strider turns in a weird Gear-sort-of-thing. If you stand still and press the fire button, Strider puts away Falchion and starts firing his pistol. The walking animation frames have gone, our hero now runs through the battlefield. No more sloping platforms and no more RoboPods. The Amiga version is also filled with bugs: like unjustificated,abrupt transformations from Gear to human. Ridiculous. The Genesis version (renamed Strider Returns) has the same appeal. The plot is more or less similiar (the ambassador is now Hiryu's girlfriend, and is kidnapped by the resurrected Meio). The young Strider now wields a new -wave- sword, which in no way is as cool as Falchion (that can be -phew!- selected in the options screen). As in the Amiga version, all the innovative level design has vanished, and the game becomes boring in no time. Strider 2 was entirely developed and produced by Tiertex, a US. Gold internal devolpment team who converted other CapCom arcade classics such as LED Storm and Last Duel. The Naomi/Dreamcast Version - The Real Strider 2 -------------------------------------------------------------------------------- ------- Not out yet. No definitive news. Soon to be updated. Credits --------------------------------------------- I would like to thank... * all the game FAQ writers for the quality material they always provide free for gamers worldwide. I am proud to be a new member of this community. * CapCom for creating such a brilliant game. * Josh Fletcher for his excellent Herzog Zwei FAQ. Being a true fan of that game I loved reading his work. * Anyone who will kindly provide me this material : 1)The Dos-MCGA version of the game 2)The ROM dump of the Pc-Engine version 3)Any Strider related info which does not appear in this FAQ. You will of course be mentioned in the future releases of this FAQ. * My loving girlfriend, Valentina. Where to get updated versions of this FAQ -------------------------------------------------------------------------- www.gamefaqs.com - the main source for tips, cheats, codes and walkthroughs for any game ! www.angelfire.com\ny\striderarmy - the Internet Headquarters of the Strider Army. www.ticnet.com\strider - a brilliant site dedicated only to Strider. Has pics of the upcoming Strider 2 Version History ------------------------------------- [1.2] - Minor corrections. - Added FAQ URLs - Added info on the Master System version - Added Version History [1.1] - The first published version of this FAQ -------------------------------------------------------------------------------- ----------- Strider is a registered trademark of CapCom, 1989-1990. -------------------------------------------------------------------------------- ------------